Beryl Simulation Game Engine
Beryl is a test based 3D Game Engine built in C++ using DirectX 11, Havok Physics, and the Win32 framework. It uses a deferred rendering pipeline and physically driven game simulation, with procedurally generated outdoor environments.
- TestingFramework?
- RenderPipeline?
- MaterialSystem?
- TerrainGeneration?
- GameSimulation?
- MultiPlayer?
- UserInterface?
Starting Points
- TracGuide -- Built-in Documentation
- The Trac project -- Trac Open Source Project
- Trac FAQ -- Frequently Asked Questions
- TracSupport -- Trac Support
For a complete list of local wiki pages, see TitleIndex.
![(please configure the [header_logo] section in trac.ini)](/projects/beryl/chrome/site/your_project_logo.png)